Sergio José Abellán Martín

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    • #1008
      Sergio José Abellán Martín
      Участник
        @sergioam

        I have already completed the questionnaire. Regarding the GAP Analysis document, I think it provides a lot of information that can be very helpful. In addition, it includes information from various countries so that we can get an idea of ​​the differences that exist in STEAM education and people with disabilities.

      • #1006
        Sergio José Abellán Martín
        Участник
          @sergioam

          Hello again Rosabel,

          I have another option for an innovative STEAM project. In this case, the project is for students between 14 and 16 years old because in my opinion is a little bit more complex.The title is “BioTech Explorers: DNA Extraction”

          It is an interactive STEAM project designed to introduce students to the fundamentals of molecular biology and genetics. In this project, students will learn how to extract DNA from everyday items using simple household materials. Guided by educators, students will follow step-by-step instructions to collect DNA samples from fruits, vegetables, milk or other organic materials. They will then perform a series of basic laboratory techniques, DNA precipitation, and centrifugation, to isolate and visualize the extracted DNA. Throughout the process, students will learn about the structure and function of DNA, the importance of genetic diversity, and the potential applications of biotechnology in fields like medicine and agriculture. By providing an accessible and hands-on introduction to molecular biology, the project inspires curiosity and fosters a deeper appreciation for the wonders of the natural world.

          The project is innovative because it offers a simplified yet engaging introduction to molecular biology concepts that are typically taught at the university level. By using household materials and easy-to-follow instructions, the project makes complex scientific processes accessible to students of all ages and backgrounds. The hands-on nature of the project allows students to actively participate in scientific inquiry and gain practical laboratory skills, such as pipetting, mixing, and observation. Furthermore, the project encourages interdisciplinary learning by integrating concepts from biology, chemistry, and technology, thereby fostering a holistic understanding of the principles underlying genetic engineering and biotechnology. Overall, it represents a creative and imaginative approach to STEAM education that empowers students to explore the wonders of DNA and genetic science in a fun and interactive way.

        • #1005
          Sergio José Abellán Martín
          Участник
            @sergioam

            Dear Rosabel,

            I have one proposal for your questions. The title of my proposed project is “Space Explorers: Virtual Reality Mission” and it is planed for students between 8 and 10 years old.

            Space Explorers: Virtual Reality Mission is an immersive STEAM project that takes students on a virtual journey through the solar system. Using state-of-the-art virtual reality technology, students will don virtual reality headsets and embark on interactive missions to explore planets, moons, and other celestial bodies. Guided by experienced mentors, students will conduct simulated experiments, solve space-related puzzles, and learn about the mysteries of the universe in a dynamic and engaging way. The project will also include hands-on activities where students build model spacecraft and design futuristic space habitats. By integrating virtual reality, hands-on experimentation, and collaborative problem-solving, this project offers a truly innovative approach to STEAM education.

            I think this project is innovative because it leverages cutting-edge virtual reality technology to provide students with a realistic and immersive space exploration experience. By simulating space missions and experiments, students can gain a deeper understanding of complex scientific concepts and develop critical thinking and problem-solving skills in a fun and engaging way. The project also encourages collaboration and teamwork as students work together to accomplish mission objectives and solve challenges. Furthermore, by incorporating hands-on activities where students build model spacecraft and design space habitats, the project promotes creativity and innovation in engineering and design. Overall, it represents a groundbreaking approach to STEAM education that inspires curiosity and fosters a passion for space exploration in students.

          • #996
            Sergio José Abellán Martín
            Участник
              @sergioam

              Hello Mariya,

              My name is Sergio and I totally agree that adapting physical activities to include all students is essential to fostering an inclusive and supportive environment. It’s inspiring to see the approaches you’re implementing to ensure everyone can participate and have fun, regardless of their abilities.

              I’m not personally a physical activity teacher but I think we can all help each other with ideas we may have and help the community. Here are some specific alternative activities to the ones you’ve mentioned that could be effective from my point of view:

              – Inclusive football: adjusting the size of the playing field and using different types of balls depending on the needs of the students. Even having specially designed goals that can be adjusted in height to suit different skill levels. You could even play games with sound balls so that people with visual disabilities can play inclusively. This way, everyone will feel like they can contribute to the game.

              – Relay Races for People with Different Abilities – Pairing students with different abilities in relay races, which promotes teamwork and mutual support. Not only would this make the activity more inclusive, but it would also help build bonds between students as they work together to achieve a common goal.

              – Wheelchair Sports – To be inclusive of students who use wheelchairs, wheelchair basketball and adapted versions of tennis and volleyball could be introduced. These activities are incredibly popular and I believe they would significantly increase participation and enthusiasm from all students.

              I am excited to learn about other innovative activities and adaptations from this community. Sharing experiences and ideas can help us all improve and ensure that every student feels included and valued in physical education and education in general.

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